Foundations Jumpstart Singles
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Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.){T}: Add one mana of any color."There are many kinds of duty, and mine is to see our world grow and endure."- $1.00
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Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Creatures you control get +3/+3 until end of turn.The Conclave acts with a single will, expressed by countless warriors.- $1.00
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Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)"Forward! Until the horizon is ours!" —Khemses, charioteer- $1.00
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Orochi Merge-Keeper
{T}: Add {G}.As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.- $1.00
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Orchard Strider
When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)- $1.00
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Oran-Rief Ooze
When this creature enters, put a +1/+1 counter on target creature you control.Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.- $1.00
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Obstinate Baloth
When this creature enters, you gain 4 life.If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.- $1.00
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Murasa Ranger
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature."If you're not prepared to fight, you'd best be prepared to die."- $1.00
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Moldgraf Millipede
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)Between stitchers, cultists, and scavengers, corpses are in...- $1.00
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Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control."There is nothing stronger than many hearts united for a single cause." —Emmara- $1.00
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Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.{T}: Add an amount of {G} equal to Marwyn's power.Midwife to mothers and leader to all.- $9.00
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Maraleaf Rider
Sacrifice a Food: Target creature blocks this creature this turn if able.They both hunger for battle.- $1.00
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Llanowar Visionary
When this creature enters, draw a card.{T}: Add {G}.The elves of Llanowar look to their past to determine the shape of their future.- $1.00
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Leaf-Crowned Visionary
Other Elves you control get +1/+1.Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card."The seedling you save today may be the sheltering boughs of generations to come."- $10.00
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Kujar Seedsculptor
When this creature enters, put a +1/+1 counter on target creature you control.Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.- $1.00
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Krosan Tusker
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)- $1.00
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Kazandu Stomper
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When this creature enters, return up to two lands you control to their owner's hand.Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.- $1.00
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Kazandu Nectarpot
Landfall — Whenever a land you control enters, you gain 1 life."The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu trapfinder- $1.00
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Jungle Delver
{3}{G}: Put a +1/+1 counter on this creature."There is no power too great to be used in the defense of our ancestral lands."- $1.00
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Ixalli's Diviner
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)- $1.00
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Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature."Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."- $1.00
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Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.For hydras, most problems can be solved with the addition of a few extra heads.- $2.00
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Insatiable Appetite
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.He ate them out of house and home and shed and barn and flock and herd.- $1.00
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Hunter's Edge
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.The hunt ends. Lunch begins.- $1.00
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High-Rise Sawjack
Reach (This creature can block creatures with flying.)Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!- $1.00
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Heir of the Ancient Fang
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.- $1.00
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Groundswell
Target creature gets +2/+2 until end of turn.Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead."This world will not be tamed."- $1.00
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Greenwood Sentinel
Vigilance (Attacking doesn't cause this creature to tap.)Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.- $1.00
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Grazing Gladehart
Landfall — Whenever a land you control enters, you may gain 2 life."Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist- $1.00
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Gnarlid Colony
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)If this creature was kicked, it enters with two +1/+1 counters on it.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the...- $1.00
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