Innistrad Remastered Singles
Face the darkness with Innistrad Remastered singles. Return to the fan-favourite plane of monsters and madness to complete your collection.
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Travel Preparations
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $1.00
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Splinterfright
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)- from $2.00
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Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $1.00
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Somberwald Sage
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.- from $2.00
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Second Harvest
For each token you control, create a token that's a copy of that permanent.- from $6.00
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Pack Guardian
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.- $1.00
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Noose Constrictor
Reach Discard a card: This creature gets +1/+1 until end of turn.- from $1.00
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Lumberknot
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.- $1.00
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Hamlet Captain (Retro Frame)
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.- $1.00
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Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)- from $1.00
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Ghoultree
This spell costs {1} less to cast for each creature card in your graveyard.- from $1.00
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch...- from $8.00
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Cultivator Colossus
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.- from $10.00
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Cryptolith Rite
Creatures you control have "{T}: Add one mana of any color."- $17.00
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Bramble Wurm
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.- from $3.00
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Abundant Growth (Retro Frame)
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."- from $1.00
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Voldaren Epicure
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")- from $4.00
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Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your...- from $2.00
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Thermo-Alchemist
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.- from $2.00
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Stromkirk Occultist
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its...- $1.00
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Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast...- from $1.00
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Lightning Mauler
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.- $1.00
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Lightning Axe
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.- from $3.00
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Burning Vengeance
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.- from $1.00
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Borrowed Hostility
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.- $1.00
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Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.- $1.00
- $1.00
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Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.- from $1.00
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Alchemist's Greeting
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)- $1.00
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Village Rites
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.- from $5.00
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