Innistrad Singles
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Sulfur Falls
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.- from $2.00
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Grimoire of the Dead
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in...- from $2.00
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Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $2.00
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Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.- from $1.00
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Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.- from $1.00
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Mausoleum Guard
When this creature dies, create two 1/1 white Spirit creature tokens with flying.- $1.00
- $1.00
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Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.- from $2.00
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Stensia Bloodhall
{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.- $1.00
- $1.00
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Nephalia Drownyard
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.- from $1.00
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Moorland Haunt
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.- $1.00
- $1.00
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Kessig Wolf Run
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.- from $2.00
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Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.- from $3.00
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Hinterland Harbor
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.- from $1.00
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