Innistrad Singles
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Festerhide Boar
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.- $1.00
- $1.00
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Essence of the Wild
Creatures you control enter as a copy of this creature.- from $2.00
- from $2.00
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Elder of Laurels
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.- $1.00
- $1.00
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Daybreak Ranger // Nightfall Predator
**Daybreak Ranger** {T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Nightfall Predator** {R}, {T}: This creature fights target creature. (Each deals damage equal to its...- from $1.00
- from $1.00
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Darkthicket Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.- $1.00
- $1.00
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Boneyard Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.- $1.00
- $1.00
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Village Ironsmith // Ironfang
**Village Ironsmith** First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Ironfang** First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.- $1.00
- $1.00
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Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)- $1.00
- $1.00
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Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.- from $1.00
- from $1.00
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Tormented Pariah // Rampaging Werewolf
**Tormented Pariah** At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Rampaging Werewolf** At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.- from $1.00
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Stromkirk Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.- from $1.00
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Skirsdag Cultist
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.- $1.00
- $1.00
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Scourge of Geier Reach
This creature gets +1/+1 for each creature your opponents control.- $1.00
- $1.00
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Rolling Temblor
Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
- $1.00
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Reckless Waif // Merciless Predator
**Reckless Waif** At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Merciless Predator** At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.- from $1.00
- from $1.00
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Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.- from $1.00
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Rage Thrower
Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.- from $1.00
- from $1.00
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Pitchburn Devils
When this creature dies, it deals 3 damage to any target.- $1.00
- $1.00
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Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $8.00
- from $8.00
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Nightbird's Clutches
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
- $1.00
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Night Revelers
This creature has haste as long as an opponent controls a Human.- $1.00
- $1.00
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Kruin Outlaw // Terror of Kruin Pass
**Kruin Outlaw** First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Terror of Kruin Pass** Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)...- from $1.00
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Into the Maw of Hell
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.- from $1.00
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Instigator Gang // Wildblood Pack
**Instigator Gang** Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. **Wildblood Pack** Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two...- from $2.00
- from $2.00
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Infernal Plunge
As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.- from $2.00
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