Magic 2014 Singles
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Serra Angel
FlyingVigilance (Attacking doesn't cause this creature to tap.)Follow the light. In its absence, follow her.- $1.00
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Seraph of the Sword
FlyingPrevent all combat damage that would be dealt to this creature."Only when my sword lies idle shall I rejoice."- from $1.00
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Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)Through its watchful gaze, all slivers may see.- from $1.00
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Pillarfield Ox
"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!" —Bruse Tarl, Goma Fada nomad- $1.00
- $1.00
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Pay No Heed
Prevent all damage a source of your choice would deal this turn."Out of this nettle, danger, we pluck this flower, safety." —William Shakespeare, *King Henry IV, Part I*- $1.00
- $1.00
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Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.- from $1.00
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Pacifism
Enchant creatureEnchanted creature can't attack or block.For the first time in his life, Grakk felt a little warm and fuzzy inside.- $1.00
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Master of Diversion
Whenever this creature attacks, tap target creature defending player controls.Choose your battles carefully. For example, avoid the big guy.- $1.00
- $1.00
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Imposing Sovereign
Creatures your opponents control enter tapped.Some are born to rule. The rest are born to bow before them.- from $2.00
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Hive Stirrings
Create two 1/1 colorless Sliver creature tokens.Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.- $1.00
- $1.00
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Griffin Sentinel
FlyingVigilance (Attacking doesn't cause this creature to tap.)Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.- $1.00
- $1.00
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Fortify
Choose one —• Creatures you control get +2/+0 until end of turn.• Creatures you control get +0/+2 until end of turn."Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis- $1.00
- $1.00
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Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)This creature can't be the target of black or red spells your opponents control.- from $2.00
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Divine Favor
Enchant creatureWhen this Aura enters, you gain 3 life.Enchanted creature gets +1/+3.With an armory of light, even the squire may champion her people.- $1.00
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Devout Invocation
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.A prayer to bring demons to their knees.- from $5.00
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Dawnstrike Paladin
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)She crushes darkness beneath her charger's hooves.- $1.00
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Congregate
Target player gains 2 life for each creature on the battlefield."In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642- from $1.00
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Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever this creature attacks, it gets +1/+1 until end of turn.Four claws, two wings, one beak, no fear.- $1.00
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Celestial Flare
Target player sacrifices an attacking or blocking creature of their choice."You were defeated the moment you declared your aggression." —Gideon Jura- $1.00
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Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.){1}{W}: This creature gets +1/+0 until end of turn.He protects Benalia as much with his reputation as with his force of arms.- $1.00
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Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.- from $2.00
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Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)"Their appendages are sharper than our swords and quicker than our bows." —Hastric, Thunian scout- from $10.00
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Blessing
Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn."Virtue can't survive without strength." —Ardanna of the Angelic Council- $1.00
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Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield."Oathbreaker, I cast you out!"- $1.00
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Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand."In memories, we can find our deepest reserves of strength."- $1.00
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Archangel of Thune
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, put a +1/+1 counter on each creature you control.Even the wicked have nightmares.- from $78.00
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Angelic Wall
Defender (This creature can't attack.)Flying"The air stirred as if fanned by angels' wings, and the enemy was turned aside." —Tales of Ikarov the Voyager- from $1.00
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Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.As demons are drawn to suffering, angels are drawn to acts of benevolence.- from $4.00
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Ajani's Chosen
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token."United, our roar will level mountains."- from $1.00
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