Magic 2015 Singles
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Roaring Primadox
At the beginning of your upkeep, return a creature you control to its owner's hand."They're easy enough to find. Question is, are you sure you want to find one?" —Juruk, Kalonian tracker- $1.00
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Restock
Return two target cards from your graveyard to your hand. Exile Restock.What looked like a retreat was actually a replenishing.- $1.00
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Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment."What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."- from $1.00
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Ranger's Guile
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"You don't survive in the wild by standing in plain sight." —Garruk Wildspeaker- $1.00
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Plummet
Destroy target creature with flying."Let nothing own the skies but the wind." —Dejara, Giltwood druid- $1.00
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Phytotitan
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.Its root system spans the entire floor of the jungle, making eradication impossible.- $2.00
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Paragon of Eternal Wilds
Other green creatures you control get +1/+1.{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)- $1.00
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Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Creatures you control get +3/+3 until end of turn.The Conclave acts with a single will, expressed by countless warriors.- $1.00
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Nissa's Expedition
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.- $1.00
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Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.+1: Untap up to four target Forests.−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental...- from $6.00
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Netcaster Spider
Reach (This creature can block creatures with flying.)Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.It is an expert at culling individuals who stray too far from the herd.- $1.00
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Naturalize
Destroy target artifact or enchantment."When your cities and trinkets crumble, only nature will remain." —Garruk Wildspeaker- $1.00
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Living Totem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)When this creature enters, you may put a +1/+1 counter on another target creature.- $1.00
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Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.Draw cards equal to the sacrificed creature's power.At the instant of death, the mystery of life.- from $11.00
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Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."- from $1.00
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Invasive Species
When this creature enters, return another permanent you control to its owner's hand.It's easier to relocate a village that lies in their path than to turn the bugs aside.- $1.00
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Hunter's Ambush
Prevent all combat damage that would be dealt by nongreen creatures this turn.First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .- $1.00
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Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)He who hesitates is lunch.- $1.00
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Hornet Queen
Flying, deathtouchWhen this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.- from $2.00
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Hornet Nest
Defender (This creature can't attack.)Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)- from $3.00
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Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.This creature enters with X +1/+1...- from $2.00
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Gather Courage
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Target creature gets +2/+2 until end of turn.- $1.00
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Feral Incarnation
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Create three 3/3 green Beast creature tokens.Nature is itself wild—in all its forms.- $1.00
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Elvish Mystic
{T}: Add {G}."Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane- from $2.00
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Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Search your library for a creature card with mana value X or less, put it onto the battlefield, then...- $12.00
- $12.00
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Charging Rhino
This creature can't be blocked by more than one creature.The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.- $1.00
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Carnivorous Moss-Beast
{5}{G}{G}: Put a +1/+1 counter on this creature.Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.- $1.00
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Back to Nature
Destroy all enchantments.There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.- from $1.00
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Ancient Silverback
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)- $1.00
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Wall of Fire
Defender (This creature can't attack.){R}: This creature gets +1/+0 until end of turn.Mercy is for those who keep their distance.- $1.00
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