Marvel Super Heroes Singles
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Jennifer Walters // The Sensational She-Hulk
Jennifer WaltersYour opponents can't cast spells during your turn. {3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.The Sensational She-HulkReach, trample Your opponents can't cast spells during your turn. Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal...- from $20.00
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Captain Mar-Vell, Space-Born
Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.- $2.00
- $2.00
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Ironheart, Clever Champion
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.- from $13.00
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Winter Soldier, Icy Assassin
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality...- from $3.00
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Bruce Banner // The Incredible Hulk
Bruce Banner{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.The Incredible HulkReach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and...- from $46.00
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Captain Marvel, Earth's Protector
Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)- from $7.00
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Baron Strucker, HYDRA Overlord
Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on...- from $1.00
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Dark Fortress
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.- from $13.00
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Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)- $1.00
- $1.00
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Storm, Windrider
Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.- from $3.00
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Super Suit
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
- $1.00
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Fin Fang Foom
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.- from $10.00
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Aerial Doombot
Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)- $1.00
- $1.00
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K'un-Lun Warrior
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.- $1.00
- $1.00
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Thanos, the Mad Titan
Deathtouch, lifelink Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn....- from $16.00
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Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.- from $0.00
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Spider-Man, To the Rescue
Flash Vigilance, reach No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
- $1.00
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HYDRA Assault Robot
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.- $1.00
- $1.00
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Secret Invasion
Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward {2}.- from $3.00
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Red Hulk
Reach, trample Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.- $1.00
- $1.00
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Bruce Banner // The Incredible Hulk
Bruce Banner{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.The Incredible HulkReach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and...- from $26.00
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Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage...- $15.00
- $15.00
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Speedball, New Warrior
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.- $2.00
- $2.00
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Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.- from $0.00
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Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.- from $1.00
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Captain America, Living Legend
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.- from $0.00
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Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand. • Target artifact card. • Target creature card. • Target enchantment card. • Target land card.- $1.00
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Daredevil, Man Without Fear
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You...- from $6.00
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Wolverine, Fierce Fighter
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.- from $12.00
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