Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Doctor Strange, Surgeon
Lifelink If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.- from $2.00
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Sulfur Falls
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.- from $1.00
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Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike,...- $1.00
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Baron Strucker, HYDRA Overlord (Borderless - Scene)
Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on...- $1.00
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Photon Blast Barrage
When you cast this spell, copy it X times. You may choose new targets for the copies. Photon Blast Barrage deals 1 damage to target creature.- $1.00
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Madame Hydra (Borderless - Scene)
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)- $1.00
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Bruce Banner // The Incredible Hulk
Bruce Banner{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.The Incredible HulkReach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and...- from $7.00
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Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.- $1.00
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Cosmic Cube
Ward {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put...- from $19.00
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Daredevil, Man Without Fear (Borderless - Scene)
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You...- from $3.00
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Gleaming Bastion
{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.- from $5.00
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Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card.- $1.00
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Leader, Super-Genius (Borderless - Scene)
If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a...- $2.00
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Elektra, Daughter of the Hand
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.- $1.00
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Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five...- $1.00
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Iron Man, Master of Machines
Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.- $1.00
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Ultron, Artificial Malevolence (Borderless - Scene)
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.- from $30.00
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Loki, God of Mischief (Borderless - Scene)
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.- from $6.00
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The Sentry, Golden Guardian (Borderless - Logo)
Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."- $2.00
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Misty Knight, Hero for Hire
{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.- $1.00
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Captain America, Living Legend
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.- $1.00
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Kid Loki
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.- $1.00
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The Wondrous Wasp
Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.- from $4.00
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Shang-Chi, Master of Kung Fu (Borderless - Logo)
You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.- from $24.00
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Hawkeye, Young Avenger
Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.- from $1.00
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Agent Phil Coulson (Extended Art)
Vigilance {T}: Put a +1/+1 counter on each other Hero you control.- $2.00
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The Ten Rings
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.- $26.00
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The Serpent Society
Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.- $1.00
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Blazing Crescendo (Borderless - Scene)
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.- $1.00
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