Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card.- $1.00
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Thunderbolts Conspiracy (Extended Art)
Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die,...- $1.00
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Undercover Skrull
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. {T}: Add one mana of any color.- $1.00
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Captain America's Shield (Borderless - Scene)
Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}- from $10.00
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Origin of the Avengers (Showcase - Panel)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't,...- $1.00
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Invisible Woman, Sue Storm (Borderless - Scene)
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.- $1.00
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Gathering Place (Borderless)
{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.- from $6.00
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Bullseye, Death Dealer (Borderless - Scene)
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. {3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.- $1.00
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Viv Vision, Teen Synthezoid
Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered...- $1.00
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Super-Soldier Serum
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.- $2.00
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Namor the Sub-Mariner
Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.- $19.00
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Tony Stark // The Invincible Iron Man (Borderless - Scene)
Tony Stark {1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. {4}{U}{R}: Transform Tony...- from $32.00
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Fin Fang Foom
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.- $1.00
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Winter Soldier, Icy Assassin (Borderless - Logo)
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality...- $2.00
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Fisk Tower
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.- $1.00
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Black Widow, Super Spy (Borderless - Logo)
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland...- from $19.00
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Tigra, Feline Fury
Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.- $1.00
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Avengers Disassembled
Choose one or both — • Avengers Disassembled deals 3 damage to each creature. • Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.- from $4.00
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The Sentry, Golden Guardian (Borderless - Logo)
Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."- from $2.00
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Misty Knight, Hero for Hire
{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.- $1.00
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Ninja of the Hand
Deathtouch Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)- $1.00
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Captain America, Living Legend
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.- from $1.00
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Kingpin's Enforcers
Lifelink {2}{B}, Sacrifice an artifact or creature: Draw a card.- $1.00
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Black Widow, Super Spy
Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland...- $7.00
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Super-Skrull (Extended Art)
Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.- from $1.00
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Trickster's Stratagem
The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put...- $1.00
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Hell's Kitchen
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.- $1.00
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Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.- $1.00
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Super-Adaptoid (Extended Art)
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike,...- $2.00
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Wiccan, Rising Magician
Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.- $1.00
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