Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Stilt-Man, Towering Terror (Extended Art)
Reach Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next...- $1.00
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Nova Flame (Extended Art)
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.- $3.00
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Elektra, Femme Fatale
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.- from $2.00
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Command Tower (Doom Prevails)
{T}: Add one mana of any color in your commander's color identity.- from $1.00
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Tri-Sentinel, Act of Vengeance
Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the...- from $1.00
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Rejuvenating Springs (Extended Art)
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.- $10.00
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Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}- from $4.00
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Talisman of Conviction
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.- from $1.00
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Falcon and Redwing (Extended Art)
Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.- $6.00
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Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target. Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost...- from $2.00
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Shang-Chi and the Ten Rings (Extended Art)
First strike Whenever you draw a card, put a +1/+1 counter on Shang-Chi. When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.- $5.00
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Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- from $13.00
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Storm, Shaker of Skies
Flying When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.- from $1.00
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Black Market Connections
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2...- from $20.00
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Vibranium Mining Mech (Extended Art)
Trample Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {2}: This Vehicle gets +1/+0 until end of turn. Crew 2- $3.00
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Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound...- from $1.00
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Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.- from $1.00
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Iron Man, Armored Avenger
Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)- from $7.00
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The Vision and Scarlet Witch
Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.- from $98.00
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Bullseye, Death Dealer
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. {3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.- $1.00
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The Super Hero Civil War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II...- $1.00
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Ronin, Shadow Stalker
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. {T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only...- $1.00
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Red Room Recruit
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)- $1.00
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Thunderbolts Conspiracy
Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die,...- $1.00
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Jennifer Walters // The Sensational She-Hulk (Borderless - Scene)
Jennifer Walters Your opponents can't cast spells during your turn. {3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. The Sensational She-Hulk Reach, trample Your opponents can't cast spells during your turn. Whenever a creature you control is dealt damage, you may have The...- from $52.00
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Ironheart, Clever Champion (Borderless - Logo)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.- from $3.00
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Captain Marvel, Earth's Protector
Flash Flying, lifelink Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)- $2.00
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Storm, Windrider
Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.- $1.00
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Fin Fang Foom (Extended Art)
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.- from $1.00
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Ultron, Artificial Malevolence (Borderless - Comic)
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.- $117.00
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