Morningtide Singles
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Dewdrop Spy
Flash Flying When this creature enters, look at the top card of target player's library.- from $1.00
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Declaration of Naught
As this enchantment enters, choose a card name. {U}: Counter target spell with the chosen name.- from $15.00
- from $15.00
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Weight of Conscience
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.- $1.00
- $1.00
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Wandering Graybeard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.- from $1.00
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Swell of Courage
Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)- $1.00
- $1.00
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Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.- from $1.00
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Stonehewer Giant
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.- from $12.00
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Shinewend
Flying This creature enters with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.- from $1.00
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Reveillark
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)- from $3.00
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Redeem the Lost
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that...- from $1.00
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Preeminent Captain
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.- from $2.00
- from $2.00
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Order of the Golden Cricket
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.- $1.00
- $1.00
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Mosquito Guard
First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)- $1.00
- $1.00
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Meadowboon
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)- from $1.00
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Kithkin Zephyrnaut
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until...- $1.00
- $1.00
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Kinsbaile Cavalier
Knight creatures you control have double strike.- from $10.00
- from $10.00
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Kinsbaile Borderguard
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.- from $12.00
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Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.- from $28.00
- from $28.00
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Graceful Reprieve
When target creature dies this turn, return that card to the battlefield under its owner's control.- from $1.00
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Feudkiller's Verdict
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.- from $1.00
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Daily Regimen
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.- from $1.00
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Coordinated Barrage
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.- $1.00
- $1.00
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Changeling Sentinel
Changeling (This card is every creature type.) Vigilance- from $1.00
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Cenn's Tactician
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.- from $1.00
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Burrenton Shield-Bearers
Whenever this creature attacks, target creature gets +0/+3 until end of turn.- $1.00
- $1.00
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Burrenton Bombardier
Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)- $1.00
- $1.00
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Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.- from $4.00
- from $4.00
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Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost {1} less to cast.- from $1.00
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