Mystery Booster 2 Singles
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Don't Worry About It
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs {1} less to cast. When you cast enchanted card, copy it.- $1.00
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Chea, Friend to Maybe Too Many
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) {T}: Add X {G} and each opponent loses X life, where X is the number...- $2.00
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Chatzuk, Mighty Guitarist
Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for...- $1.00
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Anax and Cymede & Kynaios and Tiro
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.- $1.00
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Wrenn and One
+1: Wrenn and One gains "{T}: Add {G}" until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."- $2.00
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Werewhat
Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw...- $1.00
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Teferi, Druid of Argoth
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.- $1.00
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Starting Town NPC
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you...- $1.00
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Questing Cosplayer
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)- $1.00
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Phyrexian Seedling
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)- $1.00
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Penumbra Umbra
Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and...- $1.00
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Naturalize 2
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)- $1.00
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Meandered Towershell
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to...- $1.00
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Glade of the Pump Spells
(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.- $1.00
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Flavor Disaster
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it...- $1.00
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Dairy Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)- $1.00
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The Colossal Dreadmaw
Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)- $2.00
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Built Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.) 1 point each → Flash; deathtouch; reach; vigilance; or ward {2} 2 points →...- $1.00
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Zone of Flame
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)- $1.00
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Wormhole Warp
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.- $1.00
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Vuzzle Spaceship
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] → Flying Lasers [3] → Whenever...- $1.00
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Toddler's Rage
Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)- $1.00
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Snap Judgment
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling {1}- $1.00
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Pyromancy 101
Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach...- $1.00
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Planeswalkerificate
Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the...- $1.00
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Immersturm Battlefield
Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)- $1.00
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Gobland
(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.- $2.00
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