Ravnica Allegiance Singles
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Emergency Powers
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto...- from $2.00
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Dovin, Grand Arbiter
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards...- from $2.00
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Saruli Caretaker
Defender {T}, Tap an untapped creature you control: Add one mana of any color.- from $2.00
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Root Snare
Prevent all combat damage that would be dealt this turn.- from $1.00
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Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.- from $1.00
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Incubation Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three...- from $4.00
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End-Raze Forerunners
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.- from $2.00
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Biogenic Ooze
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.- from $2.00
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Skewer the Critics
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.- from $1.00
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Mirror March
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.- from $4.00
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Clamor Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.- $1.00
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Undercity's Embrace
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.- $1.00
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Pestilent Spirit
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)- from $1.00
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Orzhov Racketeers
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)- $1.00
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Orzhov Enforcer
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)- from $1.00
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Debtors' Transport
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)- $1.00
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Dead Revels
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.- $1.00
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Awaken the Erstwhile
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.- from $1.00
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Essence Capture
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.- $1.00
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Unbreakable Formation
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.- from $3.00
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Tithe Taker
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)- from $1.00
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Syndicate Messenger
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)- $1.00
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Spirit of the Spires
Flying Other creatures you control with flying get +0/+1.- $1.00
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Resolute Watchdog
Defender {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- from $1.00
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Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)- from $1.00
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Knight of Sorrows
This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)- $1.00
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