Ravnica: Clue Edition Singles
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Afterlife Insurance
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)- $10.00
- $10.00
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Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}- $1.00
- $1.00
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Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice this...- $1.00
- $1.00
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Commander Mustard
Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."- $2.00
- $2.00
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Emissary Green
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number...- $1.00
- $1.00
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Headliner Scarlett
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.- $10.00
- $10.00
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Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you cast a spell,...- $6.00
- $6.00
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Apothecary White
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It’s an artifact with “{2}, {T}, Sacrifice this token: You gain 3 life.”)- $5.00
- $5.00
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Watery Grave
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $59.00
- $59.00
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Temple Garden
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $33.00
- $33.00
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Stomping Ground
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $39.00
- $39.00
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Steam Vents
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $52.00
- $52.00
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Sacred Foundry
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $43.00
- $43.00
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Overgrown Tomb
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $32.00
- $32.00
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Hallowed Fountain
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $46.00
- $46.00
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Godless Shrine
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $52.00
- $52.00
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Breeding Pool
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $50.00
- $50.00
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Blood Crypt
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.- $43.00
- $43.00
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Thriving Moor
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Isle
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Heath
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Grove
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.- $1.00
- $1.00
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