The Lost Caverns of Ixalan Singles
-
-
Bat Colony
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.- $1.00
- $1.00
- Unit price
- per
-
Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
- $1.00
- Unit price
- per
-
Adaptive Gemguard
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.- $1.00
- $1.00
- Unit price
- per
-
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.- $1.00
- $1.00
- Unit price
- per
-
Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.- $1.00
- $1.00
- Unit price
- per
-
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled...- $1.00
- $1.00
- Unit price
- per
-
Voldaren Estate
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with...- $1.00
- $1.00
- Unit price
- per
-
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.- $1.00
- $1.00
- Unit price
- per
-
Vault of the Archangel
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.- $2.00
- $2.00
- Unit price
- per
-
Unclaimed Territory
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.- $1.00
- $1.00
- Unit price
- per
-
Thriving Moor
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.- $1.00
- $1.00
- Unit price
- per
-
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.- $1.00
- $1.00
- Unit price
- per
-
Thriving Heath
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.- $1.00
- $1.00
- Unit price
- per
-
Thriving Grove
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.- $1.00
- $1.00
- Unit price
- per
-
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.- $1.00
- $1.00
- Unit price
- per
-
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.- $1.00
- $1.00
- Unit price
- per
-
Temple of Silence
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.- $1.00
- $1.00
- Unit price
- per
-
Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- $1.00
- $1.00
- Unit price
- per
-
Tainted Field
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.- $2.00
- $2.00
- Unit price
- per
-
Simic Growth Chamber
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.- $1.00
- $1.00
- Unit price
- per
-
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.- $1.00
- $1.00
- Unit price
- per
-
-
Path of Ancestry
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library....- $1.00
- $1.00
- Unit price
- per
-
Orzhov Basilica
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.- $1.00
- $1.00
- Unit price
- per
-
Nephalia Drownyard
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.- $1.00
- $1.00
- Unit price
- per
-
Myriad Landscape
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.- $2.00
- $2.00
- Unit price
- per
-
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled...- $2.00
- $2.00
- Unit price
- per
-
Kessig Wolf Run
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.- $2.00
- $2.00
- Unit price
- per
-
Karn's Bastion
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)- $6.00
- $6.00
- Unit price
- per

