The Lost Caverns of Ixalan Singles
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Might of the Ancestors
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.- $1.00
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Market Gnome
When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.- $1.00
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Malamet War Scribe
When this creature enters, creatures you control get +2/+1 until end of turn.- $1.00
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Kutzil's Flanker
Flash When this creature enters, choose one — • Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.- from $1.00
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Kinjalli's Dawnrunner
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)- $1.00
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Ironpaw Aspirant
When this creature enters, put a +1/+1 counter on target creature.- $1.00
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Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.- from $1.00
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Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying- $1.00
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Glorifier of Suffering
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.- $1.00
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Family Reunion
Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)- $1.00
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Fabrication Foundry
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or...- $1.00
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Envoy of Okinec Ahau
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.- $1.00
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Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.- $1.00
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Deconstruction Hammer
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Dauntless Dismantler
Artifacts your opponents control enter tapped. {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.- from $1.00
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Cosmium Blast
Cosmium Blast deals 4 damage to target attacking or blocking creature.- $1.00
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Bat Colony
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.- $1.00
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Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
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Adaptive Gemguard
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.- $1.00
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Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.- $1.00
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Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.- $1.00
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Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.- $1.00
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Thriving Isle
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.- $1.00
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Thriving Grove
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.- $1.00
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Thriving Bluff
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.- $1.00
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Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.- $1.00
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Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- $1.00
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Tainted Field
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.- $2.00
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Simic Growth Chamber
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.- $2.00
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