Wilds of Eldraine Singles
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Icewrought Sentry
Vigilance Whenever this creature attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.- $1.00
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Ice Out
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.- $1.00
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Gadwick's First Duel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted...- $1.00
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Freeze in Place
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)- $1.00
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Farsight Ritual
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your...- $1.00
- $1.00
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Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or...- $1.00
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Diminisher Witch
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one...- $1.00
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Chancellor of Tales
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.- $1.00
- $1.00
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Bitter Chill
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.- $1.00
- $1.00
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Asinine Antics
You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into...- from $2.00
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Archive Dragon
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.- $1.00
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Werefox Bodyguard
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.- from $1.00
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Virtue of Loyalty // Ardenvale Fealty
Virtue of Loyalty At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. Ardenvale Fealty Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)...- $13.00
- $13.00
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Unassuming Sage
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")- $1.00
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Tuinvale Guide
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.- $1.00
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Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control...- from $1.00
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Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.- $2.00
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Stockpiling Celebrant
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.- $1.00
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Spellbook Vendor
Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1...- from $3.00
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Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1...- from $1.00
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Slumbering Keepguard
Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.- $1.00
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Savior of the Sleeping
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.- $1.00
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Rimefur Reindeer
Whenever an enchantment you control enters, tap target creature an opponent controls.- $1.00
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Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on...- $1.00
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