Wilds of Eldraine Singles
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Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.- $1.00
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Nightveil Sprite
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Midnight Clock
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw...- $2.00
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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you...- $2.00
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Hullbreaker Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.- $12.00
- $12.00
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Glen Elendra Archmage
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)- $21.00
- $21.00
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Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.- $2.00
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Faerie Seer
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)- $2.00
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Faerie Formation
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.- $2.00
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Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.- $1.00
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Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.- $2.00
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Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.- $1.00
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Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.- $2.00
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Cloud of Faeries
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)- $2.00
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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.- $4.00
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Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.- $1.00
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Umbra Mystic
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)- $13.00
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Timely Ward
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.- $13.00
- $13.00
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Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.- $4.00
- $4.00
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Starfield Mystic
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.- $1.00
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Spectral Steel
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.- $1.00
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Sage's Reverie
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.- $2.00
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Retether
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)- $39.00
- $39.00
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Mantle of the Ancients
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.- $13.00
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Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.- $4.00
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Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.- $3.00
- $3.00
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