Zendikar Rising Singles
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Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.- $2.00
- $2.00
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Open into Wonder
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."- $1.00
- $1.00
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Notorious Throng
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn....- $9.00
- $9.00
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Nightveil Sprite
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Military Intelligence
Whenever you attack with two or more creatures, draw a card.- $1.00
- $1.00
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Master Thief
When this creature enters, gain control of target artifact for as long as you control this creature.- $1.00
- $1.00
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Marang River Prowler
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.- $1.00
- $1.00
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Latchkey Faerie
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.- $1.00
- $1.00
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Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.- $2.00
- $2.00
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Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.- $1.00
- $1.00
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Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.- $2.00
- $2.00
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Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.- $1.00
- $1.00
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Sun Titan
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.- $2.00
- $2.00
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Retreat to Emeria
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.- $1.00
- $1.00
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Planar Outburst
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
- $1.00
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Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.- $1.00
- $1.00
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Hour of Revelation
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.- $4.00
- $4.00
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Emeria Shepherd
Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.- $4.00
- $4.00
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Emeria Angel
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.- $1.00
- $1.00
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Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.- $1.00
- $1.00
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Crush Contraband
Choose one or both — • Exile target artifact. • Exile target enchantment.- $1.00
- $1.00
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Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.- $1.00
- $1.00
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Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.- $1.00
- $1.00
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Admonition Angel
Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.- $2.00
- $2.00
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Abzan Falconer
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.- $1.00
- $1.00
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Obuun, Mul Daya Ancestor (Extended Art)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control...- from $3.00
- from $3.00
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Anowon, the Ruin Thief (Extended Art)
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw...- $4.00
- $4.00
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