Adventures in the Forgotten Realms Singles
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Froghemoth (Extended Art)
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled...- from $2.00
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Tasha's Hideous Laughter (Extended Art)
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.- from $8.00
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Cave of the Frost Dragon (Showcase)
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.- $2.00
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Tiamat (Borderless)
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.- from $59.00
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Icingdeath, Frost Tyrant
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.- from $4.00
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Cave of the Frost Dragon
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.- from $1.00
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Treasure Chest
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card,...- $2.00
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The Tarrasque
The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.- from $8.00
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Old Gnawbone
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.- from $78.00
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You Come to the Gnoll Camp
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.- $1.00
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Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one...- from $11.00
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Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."- from $3.00
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You Come to a River
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.- from $1.00
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Oswald Fiddlebender
Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.- from $4.00
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Grand Master of Flowers
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1:...- $2.00
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Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.- from $2.00
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Magic Missile
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.- $1.00
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Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.- $2.00
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You Find the Villains' Lair
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.- $2.00
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Portable Hole
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.- from $5.00
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Treasure Chest
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card,...- $2.00
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Vorpal Sword (Extended Art)
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}- $5.00
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Treasure Chest (Extended Art)
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card,...- $2.00
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Hand of Vecna (Extended Art)
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}- $2.00
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Eye of Vecna (Extended Art)
When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.- $3.00
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The Deck of Many Things (Extended Art)
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 |...- from $8.00
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Xanathar, Guild Kingpin (Extended Art)
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana...- $6.00
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Triumphant Adventurer (Extended Art)
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)- $2.00
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Skeletal Swarming (Extended Art)
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this...- $1.00
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Orcus, Prince of Undeath (Extended Art)
Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They...- from $1.00
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