All MTG Singles
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Kang the Conqueror
Flying Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)- $2.00
- $2.00
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Nick Fury, Agent of S.H.I.E.L.D. (Borderless - Scene)
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it....- from $3.00
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Mister Fantastic, Reed Richards (Borderless - Scene)
Reach Whenever one or more tokens you control enter, you may draw a card.- from $1.00
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Shuri, Wakandan Inventor
Artifact spells you cast cost {1} less to cast. {1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.- from $2.00
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Captain America's Shield
Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}- from $3.00
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The Kingpin of Crime
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness...- $1.00
- $1.00
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Hawkeye's Bow
Equipped creature gets +1/+0 and has reach. Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent...- $1.00
- $1.00
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The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.- from $1.00
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Avengers: Under Siege
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 2/1 black Villain creature tokens with menace. II — This Saga deals 2 damage to each non-Villain creature and each opponent. III — Create...- from $1.00
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Nick Fury, Agent of S.H.I.E.L.D.
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it....- $1.00
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Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This artifact enters tapped. {T}: Add {C}{C}{C}.- $2.00
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Invisible Woman, Sue Storm
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.- $1.00
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The Ten Rings
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.- from $20.00
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Daredevil, Man Without Fear
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You...- $1.00
- $1.00
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Elektra, Daughter of the Hand (Borderless - Scene)
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.- from $2.00
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Mary Jane Watson (Wizards Play Network Promo)
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.- from $1.00
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Druidic Satchel
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2...- from $1.00
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Scheming Silvertongue // Sign in Blood
Scheming Silvertongue Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Sign in Blood Target...- $4.00
- $4.00
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Witherbloom, the Balancer
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.- from $4.00
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Geometer's Arthropod
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.- $1.00
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Pigment Wrangler // Striking Palette
Pigment Wrangler Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Striking Palette When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for...- $1.00
- $1.00
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Embrace the Paradox
Draw three cards. You may put a land card from your hand onto the battlefield tapped.- $1.00
- $1.00
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Jadzi, Steward of Fate // Oracle's Gift
Jadzi, Steward of Fate Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards. Oracle's Gift Create X 0/0 green and blue Fractal creature tokens, then...- $1.00
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The Dawning Archaic
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put...- $2.00
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Deathcap Glade
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.- $8.00
- $8.00
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Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.- $1.00
- $1.00
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Moseo, Vein's New Dean
Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card...- from $2.00
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Skycoach Waypoint
{T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)- $1.00
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