Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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The Legend of Kyoshi // Avatar Kyoshi
Front Face: The Legend of KyoshiMana Cost: {4}{G}{G}Type: Enchantment — Saga(As this Saga enters and after your drawstep, add a lore counter.)I — Draw cards equal to the greatest power among creatures you control.II — Earthbend X, where X is the number of cards...- from $9.00
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Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)- $1.00
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Great Divide Guide
Each land and Ally you control has '{T}: Add one mana of any color.'- $3.00
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Foggy Swamp Vinebender
This creature can't be blocked by creatures with power 2 or less.Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)- $1.00
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Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.- $1.00
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The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or...- $1.00
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Yuyan Archers
ReachWhen this creature enters, you may discard a card. If you do, draw a card.- $1.00
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Wartime Protestors
HasteWhenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.- $1.00
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War Balloon
Flying{1}: Put a fire counter on this Vehicle.As long as this Vehicle has three or more fire counters on it, it's an artifact creature.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature...- $1.00
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Treetop Freedom Fighters
HasteWhen this creature enters, create a 1/1 white Ally creature token.- $1.00
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Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, it deals 1 damage to any target.Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)- $1.00
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Jet's Brainwashing
Kicker {3} (You may pay an additional {3} as you cast this spell.)Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.Create a Clue...- $1.00
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How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)Creatures target player controls get +2/+0 until end of turn.- $1.00
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Fire Nation Raider
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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Cunning Maneuver
Target creature gets +3/+1 until end of turn.Create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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Bumi Bash
Choose one —• Bumi Bash deals damage equal to the number of lands you control to target creature.• Destroy target land creature or nonbasic land.- $1.00
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Boar-q-pine
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.- $1.00
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Zuko's Conviction
Kicker {4} (You may pay an additional {4} as you cast this spell.)Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.- $1.00
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Wolfbat
FlyingWhenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)- $1.00
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Tundra Tank
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)When this Vehicle enters, target creature you control gains indestructible until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle...- $1.00
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Swampsnare Trap
This spell costs {1} less to cast if it targets a creature with flying.Enchant creatureEnchanted creature gets -5/-3.- $1.00
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Sold Out
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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Ruinous Waterbending
As an additional cost to cast this spell, you may waterbend {4}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)All creatures get -2/-2 until end of turn. If this spell's additional cost was...- $1.00
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The Rise of Sozin // Fire Lord Sozin
Front Face: The Rise of SozinMana Cost: {4}{B}{B}Type: Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter.)I — Destroy all creatures.II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards...- from $3.00
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Pirate Peddlers
DeathtouchWhenever you sacrifice another permanent, put a +1/+1 counter on this creature.- $1.00
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Phoenix Fleet Airship
FlyingAt the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.Crew 1- $3.00
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Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.- $1.00
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Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')Whenever you attack, put X +1/+1 counters on target attacking creature, where X is...- from $1.00
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Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.- $1.00
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