Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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Ozai, the Phoenix King
Trample, firebending 4, hasteIf you would lose unspent mana, that mana becomes red instead.Ozai has flying and indestructible as long as you have six or more unspent mana.- $6.00
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Messenger Hawk
FlyingWhen this creature enters, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')This creature gets +2/+0 as long as you've drawn two or more cards this turn.- $1.00
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Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.- $1.00
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The Lion-Turtle
Vigilance, reachWhen The Lion-Turtle enters, you gain 3 life.The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.{T}: Add one mana of any color.- $1.00
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Jet, Freedom Fighter
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.When Jet dies, put a +1/+1 counter on each of up to two target creatures.- $1.00
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Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.When Hei Bai leaves the battlefield, put its counters on target creature you control.- $1.00
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Hama, the Bloodbender
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost,...- $1.00
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Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Whenever...- $1.00
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Foggy Swamp Spirit Keeper
LifelinkWhenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with 'This token can't block or be blocked by non-Spirit creatures.'- $1.00
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Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)- $1.00
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Earth Rumble Wrestlers
ReachThis creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.- $1.00
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Earth Kingdom Soldier
VigilanceWhen this creature enters, put a +1/+1 counter on each of up to two target creatures you control.- $1.00
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Dragonfly Swarm
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)This creature's power is equal to the number of noncreature, nonland cards in your graveyard.When this creature dies, if there's a...- $1.00
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Cat-Owl
FlyingWhenever this creature attacks, untap target artifact or creature.- $1.00
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Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.During your turn, you may cast cards exiled with Azula and...- $1.00
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Walltop Sentries
Reach, deathtouchWhen this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.- $1.00
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Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.- $1.00
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Sparring Dummy
Defender{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)- $1.00
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Saber-Tooth Moose-Lion
ReachForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)- $1.00
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Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.- $1.00
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Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield...- $1.00
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Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.- $1.00
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Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)- $1.00
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Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)- $1.00
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Foggy Swamp Vinebender
This creature can't be blocked by creatures with power 2 or less.Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.- $1.00
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The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or...- $1.00
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Yuyan Archers
ReachWhen this creature enters, you may discard a card. If you do, draw a card.- $1.00
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Wartime Protestors
HasteWhenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.- $1.00
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Treetop Freedom Fighters
HasteWhen this creature enters, create a 1/1 white Ally creature token.- $1.00
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