Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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South Pole Voyager (Extended Art)
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.- $2.00
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Iroh, Grand Lotus (Elemental Frame)
Firebending 2During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)During your turn, each Lesson...- from $4.00
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The Earth King (Elemental Frame)
When The Earth King enters, create a 4/4 green Bear creature token.Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.- from $4.00
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Firebending Student (Elemental Frame)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)- $4.00
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Aang's Iceberg (Elemental Frame)
FlashWhen this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays...- from $2.00
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The Lion-Turtle (Borderless - Field Notes)
Vigilance, reachWhen The Lion-Turtle enters, you gain 3 life.The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.{T}: Add one mana of any color.- $1.00
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Ran and Shaw (Borderless - Field Notes)
Flying, firebending 2When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.{3}{R}: Dragons you control get +2/+0 until...- $2.00
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The Fire Nation Drill (Borderless - Field Notes)
TrampleWhen The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.Crew 2- from $1.00
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Azula, Cunning Usurper (Borderless - Scene)
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.During your turn, you may cast cards exiled with Azula and...- from $2.00
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Zuko, Conflicted (Borderless - Scene)
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —• Draw a card.• Put a +1/+1 counter on Zuko.• Add {R}.• Exile Zuko, then return him to the battlefield under an opponent's control.- $2.00
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Combustion Technique (Borderless - Scene)
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.- $2.00
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Fire Nation Attacks (Borderless - Scene)
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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White Lotus Hideout
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.{1}, {T}: Add one mana of any color.- $1.00
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Secret Tunnel
This land can't be blocked.{T}: Add {C}.{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.- $6.00
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Jasmine Dragon Tea Shop
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.{5}, {T}: Create a 1/1 white Ally creature token.- $2.00
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Fire Nation Palace
This land enters tapped unless you control a basic land.{T}: Add {R}.{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)- $4.00
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Ba Sing Se
This land enters tapped unless you control a basic land.{T}: Add {G}.{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or...- $10.00
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Agna Qel'a
This land enters tapped unless you control a basic land.{T}: Add {U}.{2}{U}, {T}: Draw a card, then discard a card.- from $3.00
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Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)- $11.00
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Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — Draw a card. Put a +1/+1 counter on Zuko. Add {R} Exile Zuko, then return him to the battlefield under an opponent's control.- $1.00
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Uncle Iroh
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)Lesson spells you cast cost {1} less to cast.- $1.00
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Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Other Allies you control have menace and prowess.Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.- from $1.00
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Sokka, Lateral Strategist
VigilanceWhenever Sokka and at least one other creature attack, draw a card.- $1.00
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Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.- $1.00
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Katara, Water Tribe's Hope
VigilanceWhen Katara enters, create a 1/1 white Ally creature token.Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and...- $1.00
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Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.- from $1.00
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Iroh, Grand Lotus
Firebending 2During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)During your turn, each Lesson...- $1.00
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Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each...- $1.00
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Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)Whenever...- $1.00
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