Commander 2017 Singles
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Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}- $10.00
- $10.00
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Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.- $2.00
- $2.00
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Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.- $2.00
- $2.00
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Puppeteer Clique
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on...- $1.00
- $1.00
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Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.- $2.00
- $2.00
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Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.- $4.00
- $4.00
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Body Double
You may have this creature enter as a copy of any creature card in a graveyard.- $1.00
- $1.00
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Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.- $3.00
- $3.00
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Curse of Disturbance
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.- $3.00
- $3.00
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Wind-Scarred Crag
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.- $1.00
- $1.00
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Vivid Meadow
This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.- $2.00
- $2.00
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Vivid Marsh
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.- $1.00
- $1.00
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Vivid Grove
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.- $1.00
- $1.00
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Vivid Creek
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.- $1.00
- $1.00
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