Dominaria Remastered Singles
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Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)- from $1.00
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Arcades Sabboth
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.- $1.00
- $1.00
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Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.- from $46.00
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Wild Growth
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.- from $2.00
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Wild Dogs
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.- from $46.00
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Squirrel Nest
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."- from $1.00
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Nut Collector
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.- from $8.00
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Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.- from $7.00
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Lull
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Kamahl, Fist of Krosa
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.- from $2.00
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Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.- from $1.00
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Invigorating Boon
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.- $1.00
- $1.00
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Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.- from $2.00
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Fa'adiyah Seer
{T}: Draw a card and reveal it. If it isn't a land card, discard it.- $1.00
- $1.00
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Exploration
You may play an additional land on each of your turns.- from $50.00
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Deadwood Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from...- $1.00
- $1.00
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Worldgorger Dragon
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.- from $3.00
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Valduk, Keeper of the Flame
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.- $1.00
- $1.00
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Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.- from $3.00
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Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.- from $19.00
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Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.- from $1.00
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Overmaster
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.- from $5.00
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Mogg War Marshal
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.- from $1.00
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Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.- from $6.00
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Grim Lavamancer
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.- $4.00
- $4.00
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Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.- from $1.00
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