Fate Reforged Singles
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Winds of Qal Sisma
Prevent all combat damage that would be dealt this turn.Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.- from $1.00
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Temur Runemark
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has trample as long as you control a blue or red permanent.- $1.00
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Frontier Siege
As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add {G}{G}.• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.- $1.00
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Break Through the Line
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn."If the Mardu were more in tune with their beasts, they would not scare so easily." —Jilaya, Temur whisperer- from $1.00
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Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.- from $1.00
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Hooded Assassin
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Destroy target creature that was dealt damage this turn.- $1.00
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Gurmag Angler
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?- from $1.00
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Jeskai Runemark
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has flying as long as you control a red or white permanent.- $1.00
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Wind-Scarred Crag
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {R} or {W}.- $1.00
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Tranquil Cove
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {W} or {U}.- $1.00
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Thornwood Falls
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {G} or {U}.- $1.00
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Swiftwater Cliffs
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {U} or {R}.- $1.00
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Scoured Barrens
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {W} or {B}.- $1.00
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Rugged Highlands
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {R} or {G}.- $1.00
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Jungle Hollow
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {B} or {G}.- $1.00
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Dismal Backwater
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {U} or {B}.- $1.00
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Crucible of the Spirit Dragon
{T}: Add {C}.{1}, {T}: Put a storage counter on this land.{T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.- from $2.00
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Blossoming Sands
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {G} or {W}.- $1.00
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Bloodfell Caves
This land enters tapped.When this land enters, you gain 1 life.{T}: Add {B} or {R}.- $1.00
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Ugin's Construct
When this creature enters, sacrifice a permanent that's one or more colors.While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.- $1.00
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Scroll of the Masters
Whenever you cast a noncreature spell, put a lore counter on this artifact.{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.- from $1.00
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Pilgrim of the Fires
First strike, trampleThe most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.- $1.00
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Hewed Stone Retainers
Cast this spell only if you've cast another spell this turn."Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world." —Jilaya, Temur whisperer- $1.00
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Hero's Blade
Equipped creature gets +3/+2.Whenever a legendary creature you control enters, you may attach this Equipment to it.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)The best swords are forged with dragonfire.- from $1.00
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