Fate Reforged Singles
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Collateral Damage
As an additional cost to cast this spell, sacrifice a creature.Collateral Damage deals 3 damage to any target.It is much easier to create fire than to contain it.- $1.00
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Break Through the Line
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn."If the Mardu were more in tune with their beasts, they would not scare so easily." —Jilaya, Temur whisperer- from $1.00
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Bloodfire Enforcers
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.- $1.00
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Bathe in Dragonfire
Bathe in Dragonfire deals 4 damage to target creature.The scent of cooked flesh lingers in the charred landscape of Tarkir.- $1.00
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Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player."If you must die today, make your death worthy of legend." —Alesha, Who Smiles at Death- from $2.00
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Alesha, Who Smiles at Death
First strikeWhenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking."Greet death with sword in hand."- from $1.00
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Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.- from $1.00
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Tasigur's Cruelty
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Each opponent discards two cards.The cruelest tortures leave no mark upon the flesh.- $1.00
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Tasigur, the Golden Fang
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.){2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.- from $1.00
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Sultai Runemark
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)- $1.00
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Sultai Emissary
When this creature dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)To the Sultai, Ugin's power was just...- $1.00
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Soulflayer
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible,...- from $1.00
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Sibsig Muckdraggers
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)When this creature enters, return target creature card from your graveyard to your hand.- $1.00
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Sibsig Host
When this creature enters, each player mills three cards."They were your friends, your family, your clan. They want only to welcome you." —Tasigur, the Golden Fang- $1.00
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Reach of Shadows
Destroy target creature that's one or more colors."Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer." —Ghelesh Shadowmane, rakshasa mage- $1.00
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Qarsi High Priest
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"Hear me, nameless, and obey."- $1.00
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Palace Siege
As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.- $3.00
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Orc Sureshot
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn."Words have yet to halt an arrow."- $1.00
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Noxious Dragon
FlyingWhen this creature dies, you may destroy target creature with mana value 3 or less.Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.- $1.00
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Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.- from $2.00
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Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end...- from $1.00
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Mardu Shadowspear
Whenever this creature attacks, each opponent loses 1 life.Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)- from $1.00
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Hooded Assassin
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Destroy target creature that was dealt damage this turn.- $1.00
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Gurmag Angler
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?- from $1.00
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Grave Strength
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)So long as death follows life, the supply lines...- $1.00
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Ghastly Conscription
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost...- from $2.00
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Fearsome Awakening
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.- from $1.00
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Douse in Gloom
Douse in Gloom deals 2 damage to target creature and you gain 2 life.The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.- $1.00
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Diplomacy of the Wastes
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life."Our emissaries are gifted negotiators." —Alesha, Who Smiles at Death- $1.00
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Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.- from $6.00
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