Fate Reforged Singles
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Fascination
Choose one —• Each player draws X cards.• Each player mills X cards.- from $1.00
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Enhanced Awareness
Draw three cards, then discard a card."Study the topography of your enemies, and you will have a map to victory." —Shu Yun, the Silent Tempest- $1.00
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Cloudform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any...- from $1.00
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Aven Surveyor
FlyingWhen this creature enters, choose one —• Put a +1/+1 counter on this creature.• Return target creature to its owner's hand.- $1.00
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Wardscale Dragon
FlyingAs long as this creature is attacking, defending player can't cast spells.Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.- from $1.00
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Wandering Champion
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card."Learn from your enemies, but do not tolerate them."- $1.00
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Valorous Stance
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater."Every choice alters the path of fate." —Sarkhan Vol- $1.00
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Soulfire Grand Master
LifelinkInstant and sorcery spells you control have lifelink.{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.- from $2.00
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Soul Summons
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Ugin's magic reaches beyond the dragons. The clans have adapted it for...- $1.00
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Sandsteppe Outcast
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Create a 1/1 white Spirit creature token with flying.- $1.00
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Sandblast
Sandblast deals 5 damage to target attacking or blocking creature.In the Shifting Wastes, more are killed by sand than by steel.- $1.00
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Sage's Reverie
Enchant creatureWhen this Aura enters, draw a card for each Aura you control that's attached to a creature.Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.- from $1.00
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Rally the Ancestors
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors."The family is a tree, and in times of need, every branch can be a...- from $1.00
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Pressure Point
Tap target creature.Draw a card.By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.- $1.00
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Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess."Speak little. Do much."- from $3.00
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Mastery of the Unseen
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its...- $1.00
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Mardu Woe-Reaper
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life."Those who died in battle deserve their rest."- $1.00
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Lotus-Eye Mystics
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, return target enchantment card from your graveyard to your hand.Every action has a foreseen purpose.- $1.00
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Lightform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any...- $1.00
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Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)DefenderWhen this creature enters, you may return another target creature you control to its owner's hand.- from $2.00
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Honor's Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.- $1.00
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Great-Horn Krushok
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.- $1.00
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Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.- from $1.00
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Dragonscale General
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)"Dragons seek war. I bring it to them."- $1.00
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Dragon Bell Monk
VigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.- $1.00
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Daghatar the Adamant
VigilanceDaghatar enters with four +1/+1 counters on it.{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature."Our victories will protect a thousand generations."- $1.00
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Citadel Siege
As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.- $1.00
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Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.- $1.00
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Aven Skirmisher
Flying"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."- from $1.00
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Arashin Cleric
When this creature enters, you gain 3 life."We'll have time to put out the fires when those trapped within the ruins are safe."- $1.00
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