Final Fantasy Singles
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Diamond Weapon
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.- $1.00
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Cecil, Dark Knight // Cecil, Redeemed Paladin
Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil...- from $1.00
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Ardyn, the Usurper
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card,...- $4.00
- $4.00
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Lightning Bolt (Thrum of the Vestige)
Lightning Bolt deals 3 damage to any target.- from $3.00
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Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.- from $1.00
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Aerith, Last Ancient (Chocobo Track Foil)
LifelinkRaise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.- $169.00
- $169.00
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Y'shtola Rhul
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.- $11.00
- $11.00
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You're Not Alone
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.- $1.00
- $1.00
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Vincent Valentine // Galian Beast
**Vincent Valentine** Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it. **Galian Beast** Trample, lifelink When Galian Beast dies, return it to the battlefield...- from $2.00
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Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip {7}- $9.00
- $9.00
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The Water Crystal
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.- from $9.00
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The Fire Crystal
Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.- from $16.00
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Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- from $2.00
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Shantotto, Tactician Magician
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.- $1.00
- $1.00
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Serah Farron // Crystallized Serah
Serah Farron The first legendary creature spell you cast each turn costs {2} less to cast.At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. Crystallized Serah The first legendary creature spell...- from $1.00
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Rinoa Heartilly
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.- $1.00
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Midgar, City of Mako // Reactor Raid
**Midgar, City of Mako** This land enters tapped. {T}: Add {B}. **Reactor Raid** You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)- $6.00
- $6.00
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Matoya, Archon Elder
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)- from $4.00
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Lightning, Army of One
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.- from $16.00
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Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (Borderless)
Kuja, Genome Sorcerer At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. Trance...- from $9.00
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Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life...- $1.00
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Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.- $1.00
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Genji Glove
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}- from $16.00
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Crystal Fragments // Summon: Alexander
Crystal FragmentsEquipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} Summon: Alexander(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)...- $1.00
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Clash of the Eikons
Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you...- $1.00
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Cid, Timeless Artificer (FFXVI)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)- from $8.00
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Cid, Timeless Artificer (FFX)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)- from $4.00
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Cid, Timeless Artificer (FFV)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)- from $4.00
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