Foundations Jumpstart Singles
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Kujar Seedsculptor
When this creature enters, put a +1/+1 counter on target creature you control.Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.- $1.00
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Krosan Tusker
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)- $1.00
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Kazandu Stomper
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When this creature enters, return up to two lands you control to their owner's hand.Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.- $1.00
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Kazandu Nectarpot
Landfall — Whenever a land you control enters, you gain 1 life."The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu trapfinder- $1.00
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Jungle Delver
{3}{G}: Put a +1/+1 counter on this creature."There is no power too great to be used in the defense of our ancestral lands."- $1.00
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Ixalli's Diviner
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)- $1.00
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Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature."Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."- $1.00
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Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.For hydras, most problems can be solved with the addition of a few extra heads.- $1.00
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Insatiable Appetite
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.He ate them out of house and home and shed and barn and flock and herd.- $1.00
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Hunter's Edge
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.The hunt ends. Lunch begins.- $1.00
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High-Rise Sawjack
Reach (This creature can block creatures with flying.)Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!- $1.00
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Heir of the Ancient Fang
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.- $1.00
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Greenwood Sentinel
Vigilance (Attacking doesn't cause this creature to tap.)Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.- $1.00
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Grazing Gladehart
Landfall — Whenever a land you control enters, you may gain 2 life."Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist- $1.00
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Gnarlid Colony
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)If this creature was kicked, it enters with two +1/+1 counters on it.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the...- $1.00
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Giant Opportunity
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")They look tasty, but best to plant them.- $1.00
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Giant Growth
Target creature gets +3/+3 until end of turn."Only the most effective tactics stand the test of time." —Gamelen, Citanul elder- $1.00
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Ghirapur Guide
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.- $1.00
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For the Family
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.- $1.00
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Fierce Witchstalker
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")While the realm has laws, in the wilds there are...- $1.00
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Dwynen's Elite
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token."Come, my beautiful brothers and sisters. Let us hunt." —Dwynen, Gilt-Leaf daen- $1.00
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Druid of the Anima
{T}: Add {R}, {G}, or {W}.Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.- $1.00
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Drowsing Tyrannodon
Defender (This creature can't attack.)As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.What the rangers thought were warning growls turned out to be nothing but monstrous snoring.- $1.00
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Drover of the Mighty
This creature gets +2/+2 as long as you control a Dinosaur.{T}: Add one mana of any color."I do not lead. They do not follow. We walk together."- $1.00
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Defend the Celestus
Distribute three +1/+1 counters among one, two, or three target creatures you control.Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.- $1.00
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Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.){5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control."You didn't come all this way just to bother me, did you? Say your piece and be gone."- $1.00
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Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.- $1.00
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Colossal Dreadmaw
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.- $1.00
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Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.- $1.00
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Cherished Hatchling
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."Despite its appearance, it's anything but...- $1.00
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