Foundations Jumpstart Singles
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Drowsing Tyrannodon
Defender (This creature can't attack.)As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.What the rangers thought were warning growls turned out to be nothing but monstrous snoring.- $1.00
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Drover of the Mighty
This creature gets +2/+2 as long as you control a Dinosaur.{T}: Add one mana of any color."I do not lead. They do not follow. We walk together."- $1.00
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Defend the Celestus
Distribute three +1/+1 counters among one, two, or three target creatures you control.Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.- $1.00
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Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.){5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control."You didn't come all this way just to bother me, did you? Say your piece and be gone."- $1.00
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Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.- $1.00
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Colossal Dreadmaw
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.- $1.00
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Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.- $1.00
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Cherished Hatchling
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."Despite its appearance, it's anything but...- $1.00
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Canopy Baloth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn."You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House- $1.00
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Byway Courier
When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")A good courier travels fast and asks no questions.- $1.00
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Bushwhack
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)- $1.00
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Brushstrider
Vigilance (Attacking doesn't cause this creature to tap.)Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.- $1.00
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Briarbridge Tracker
Vigilance (Attacking doesn't cause this creature to tap.)When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")As long as you control a token, this creature gets +2/+0.- $1.00
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Bond of Flourishing
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life."We agree that life should...- $1.00
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Big Play
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."...- $1.00
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Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.In times of peril, the vision the ancient paruns had for their city comes into focus.- $1.00
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Baloth Woodcrasher
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)Its insatiable hunger quickly depletes a region of prey. It must migrate from...- $1.00
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Baloth Gorger
Kicker {4} (You may pay an additional {4} as you cast this spell.)If this creature was kicked, it enters with three +1/+1 counters on it.A baloth only cares about the many things it eats and the few things that eat it.- $1.00
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Audacity
Enchant creatureEnchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)When this Aura is put into a graveyard from the battlefield, draw a card.Bravery outlives the brave.- $1.00
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Armored Kincaller
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life."She's devoted to protecting her herd. We're just lucky she considers us part of it." —Huatli- $1.00
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Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.Were she not a judge, she'd win the division herself.- $1.00
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Arbor Armament
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)"Llanowar's boughs are ever ready To unleash an autumn of steel leaves." —"Song of Freyalise"- $1.00
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Ancient Greenwarden
Reach (This creature can block creatures with flying.)You may play lands from your graveyard.If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.- $25.00
- $25.00
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Ambassador Oak
When this creature enters, create a 1/1 green Elf Warrior creature token.Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.- $1.00
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Ainok Guide
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Search your library for a basic land card, reveal it, then shuffle and put that card on top.- $1.00
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Ainok Artillerist
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons." —Sarkhan Vol- $1.00
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Aggressive Instinct
Target creature you control deals damage equal to its power to target creature you don't control."Mowu was wary that day, as though he sensed the danger ahead." —Jiang Yanggu's travelogue- $1.00
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Advocate of the Beast
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control."I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."- $1.00
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Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.Every odyssey begins with a single step.- $1.00
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Adventure Awaits
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into...- $1.00
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