Foundations Singles
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Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards. {1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.- $1.00
- $1.00
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Bonders' Enclave
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.- $1.00
- $1.00
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Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.- $3.00
- $3.00
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Bishop of Wings
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.- $2.00
- $2.00
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Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.- $1.00
- $1.00
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Barren Moor
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)- $1.00
- $1.00
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Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $2.00
- $2.00
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Angel of Vitality
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.- $1.00
- $1.00
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Anger
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.- $1.00
- $1.00
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Angel of Finality
Flying When this creature enters, exile target player's graveyard.- $1.00
- $1.00
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Angel of the Ruins
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)- $1.00
- $1.00
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Angelic Destiny
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.- $2.00
- $2.00
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Angelic Field Marshal
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.- $1.00
- $1.00
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Angelic Sleuth
Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")- $1.00
- $1.00
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All Is Dust
Each player sacrifices all permanents they control that are one or more colors.- $6.00
- $6.00
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Aether Spellbomb
{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.- $1.00
- $1.00
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Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.- $1.00
- $1.00
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Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of...- $2.00
- $2.00
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Abrade
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.- $1.00
- $1.00
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Solemn Simulacrum (Extended Art)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.- $1.00
- $1.00
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Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.- $8.00
- $8.00
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Pelakka Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When this creature enters, you gain 7 life.When this creature dies, draw a card.- $1.00
- $1.00
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Gatekeeper of Malakir
Kicker {B} (You may pay an additional {B} as you cast this spell.)When this creature enters, if it was kicked, target player sacrifices a creature of their choice.- $1.00
- $1.00
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Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)- $1.00
- $1.00
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Temple of Triumph
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {R} or {W}.- $1.00
- $1.00
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Temple of Mystery
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {G} or {U}.- $1.00
- $1.00
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Temple of Enlightenment
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {W} or {U}.- $1.00
- $1.00
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