Gatecrash Singles
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Obzedat, Ghost Council
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It...- from $2.00
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Nimbus Swimmer
Flying This creature enters with X +1/+1 counters on it.- from $1.00
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Mystic Genesis
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.- $1.00
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Merciless Eviction
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.- from $2.00
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Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.- from $2.00
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Martial Glory
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.- $1.00
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Lazav, Dimir Mastermind
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this...- from $2.00
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Kingpin's Pet
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)- from $1.00
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Hydroform
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.- $1.00
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High Priest of Penance
Whenever this creature is dealt damage, you may destroy target nonland permanent.- from $1.00
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Gruul Ragebeast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.- from $2.00
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Ghor-Clan Rampager
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.- $1.00
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Frenzied Tilling
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.- $1.00
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Foundry Champion
When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.- $1.00
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Fortress Cyclops
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.- $1.00
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Firemane Avenger
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.- from $1.00
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Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.- $2.00
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Executioner's Swing
Target creature that dealt damage this turn gets -5/-5 until end of turn.- $1.00
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Elusive Krasis
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)- from $1.00
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Duskmantle Seer
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.- $2.00
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Duskmantle Guildmage
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.- from $2.00
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Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double...- from $2.00
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Dinrova Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.- from $1.00
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Dimir Charm
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.- from $1.00
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Deathpact Angel
Flying When this creature dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."- from $2.00
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Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their...- from $1.00
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Clan Defiance
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.- $1.00
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Cartel Aristocrat
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.- from $1.00
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