Gatecrash Singles
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Call of the Nightwing
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card...- $1.00
- $1.00
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Borborygmos Enraged
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to...- from $2.00
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Biovisionary
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.- from $2.00
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Bane Alley Broker
{T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with this creature. {U}{B}, {T}: Return a card exiled with this creature to its owner's hand.- $1.00
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Aurelia's Fury
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.- from $4.00
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Aurelia, the Warleader
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.- from $12.00
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Assemble the Legion
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.- from $1.00
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Wildwood Rebirth
Return target creature card from your graveyard to your hand.- $1.00
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Wasteland Viper
Deathtouch Bloodrush — {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.- from $2.00
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Verdant Haven
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.- $1.00
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Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.- from $1.00
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Sylvan Primordial
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.- from $3.00
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Spire Tracer
This creature can't be blocked except by creatures with flying or reach.- $1.00
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Slaughterhorn
Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.- $1.00
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Skarrg Goliath
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.- $1.00
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Serene Remembrance
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.- $1.00
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Scab-Clan Charger
Bloodrush — {1}{G}, Discard this card: Target attacking creature gets +2/+4 until end of turn.- $1.00
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Rust Scarab
Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.- $1.00
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Predator's Rapport
Choose target creature you control. You gain life equal to that creature's power plus its toughness.- from $1.00
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Ooze Flux
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.- from $1.00
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Miming Slime
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.- from $1.00
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Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.- from $1.00
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Hindervines
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.- $1.00
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Giant Adephage
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.- from $3.00
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Forced Adaptation
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.- from $1.00
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Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn,...- from $1.00
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Disciple of the Old Ways
{R}: This creature gains first strike until end of turn.- $1.00
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Crowned Ceratok
Trample Each creature you control with a +1/+1 counter on it has trample.- $1.00
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Crocanura
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)- from $1.00
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