Innistrad Remastered Singles
Face the darkness with Innistrad Remastered singles. Return to the fan-favourite plane of monsters and madness to complete your collection.
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Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens...- $1.00
- $1.00
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Bloodhall Priest
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it...- $1.00
- $1.00
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Angelfire Ignition
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $2.00
- $2.00
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Altered Ego
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.- from $1.00
- from $1.00
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Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)- $1.00
- $1.00
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Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk...- from $3.00
- from $3.00
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Wild Hunger
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
- $1.00
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Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.- $6.00
- $6.00
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Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it,...- $2.00
- $2.00
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Travel Preparations
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
- $1.00
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Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.- from $1.00
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Splinterfright
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)- from $1.00
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Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
- $1.00
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Somberwald Sage
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.- $2.00
- $2.00
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Second Harvest
For each token you control, create a token that's a copy of that permanent.- $4.00
- $4.00
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Pack Guardian
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.- $1.00
- $1.00
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Noose Constrictor
Reach Discard a card: This creature gets +1/+1 until end of turn.- $1.00
- $1.00
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Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.- $1.00
- $1.00
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Moldgraf Millipede
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)- $1.00
- $1.00
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Lumberknot
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Intrepid Provisioner
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.- $1.00
- $1.00
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Howlpack Resurgence
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.- $1.00
- $1.00
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Hermit Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.- from $16.00
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