Magic 2014 Singles
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Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.When the bog ran short on small animals, Ekri turned to the surrounding farmlands.- from $13.00
- from $13.00
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Dark Favor
Enchant creatureWhen this Aura enters, you lose 1 life.Enchanted creature gets +3/+1.When he began to curse what he held holy, his strength grew unrivaled.- $1.00
- $1.00
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Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.One misstep in the swamp and the evil that sleeps beneath will rise to find you.- $1.00
- $1.00
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Corpse Hauler
{2}{B}, Sacrifice this creature: Return another target creature card from your graveyard to your hand."He expects a reward, but the only piece of silver he'll get from me is my blade in his gut." —Shelac, necromancer- $1.00
- $1.00
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Child of Night
LifelinkSins that would be too gruesome in the light of day are made more pleasing in the dark of night.- $1.00
- $1.00
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Bogbrew Witch
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle."The hardest thing is finding the right ingredients."- $1.00
- $1.00
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Blood Bairn
Sacrifice another creature: This creature gets +2/+2 until end of turn.The travelers were warned to watch out for children on the road.- $1.00
- $1.00
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Blightcaster
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn."Your flesh is unprepared for my gifts."- $1.00
- $1.00
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Artificer's Hex
Enchant EquipmentAt the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature."Some treasures aren't worth finding, let alone stealing." —Dack Fayden- $1.00
- $1.00
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Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.Draw two cards."Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls- from $1.00
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Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.- $1.00
- $1.00
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Zephyr Charge
{1}{U}: Target creature gains flying until end of turn."All armies prefer high ground to low and sunny places to dark." —Sun Tzu, *Art of War*, trans. Giles- $1.00
- $1.00
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Windreader Sphinx
FlyingWhenever a creature with flying attacks, you may draw a card."Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."- from $2.00
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Water Servant
{U}: This creature gets +1/-1 until end of turn.{U}: This creature gets -1/+1 until end of turn."This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and Eternity*- $1.00
- $1.00
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Warden of Evos Isle
FlyingCreature spells with flying you cast cost {1} less to cast.On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.- from $1.00
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Wall of Frost
DefenderWhenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."I have seen countless petty warmongers gaze on it for a time before turning away." —Sarlena, paladin of the Northern Verge- $1.00
- $1.00
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Traumatize
Target player mills half their library, rounded down.He was left with just enough memory to understand what he had lost.- from $8.00
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Trained Condor
FlyingWhenever this creature attacks, another target creature you control gains flying until end of turn."They're smart enough to understand that war means lots of carrion." —Griv, condor rider- $1.00
- $1.00
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Tome Scour
Target player mills five cards."I hope none of those were important!"- from $1.00
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Time Ebb
Put target creature on top of its owner's library."Yesterday you were just a figment of your master's imagination. I liked you better then." —Shai Fusan, archmage- $1.00
- $1.00
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Tidebinder Mage
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.- from $1.00
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Spell Blast
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)"Perhaps you could try throwing a rock? That might be better suited to your intellect."- $1.00
- $1.00
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Sensory Deprivation
Enchant creatureEnchanted creature gets -3/-0.They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.- $1.00
- $1.00
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Seacoast Drake
FlyingSeacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.- $1.00
- $1.00
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Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.- $1.00
- $1.00
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Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)Draw a card.A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass...- from $1.00
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Phantom Warrior
This creature can't be blocked."The construction of a defense is not accomplished by adding bricks." —Jace Beleren- $1.00
- $1.00
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Opportunity
Target player draws four cards."Opportunity isn't something you wait for. It's something you create."- $1.00
- $1.00
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Nephalia Seakite
Flash (You may cast this spell any time you could cast an instant.)Flying"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." —Manfried Ulmach, Elgaud Master-at-Arms- $1.00
- $1.00
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Negate
Counter target noncreature spell.Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.- from $1.00
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