Magic 2014 Singles
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Seacoast Drake
FlyingSeacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.- $1.00
- $1.00
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Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.- $1.00
- $1.00
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Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)Draw a card.A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass...- $2.00
- $2.00
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Phantom Warrior
This creature can't be blocked."The construction of a defense is not accomplished by adding bricks." —Jace Beleren- $1.00
- $1.00
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Opportunity
Target player draws four cards."Opportunity isn't something you wait for. It's something you create."- $1.00
- $1.00
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Nephalia Seakite
Flash (You may cast this spell any time you could cast an instant.)Flying"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." —Manfried Ulmach, Elgaud Master-at-Arms- $1.00
- $1.00
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Negate
Counter target noncreature spell.Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.- from $1.00
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Messenger Drake
FlyingWhen this creature dies, draw a card.The more important the message, the larger the messenger.- $1.00
- $1.00
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Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.- $1.00
- $1.00
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Jace's Mindseeker
FlyingWhen this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.- $1.00
- $1.00
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Jace, Memory Adept
+1: Draw a card. Target player mills a card.0: Target player mills ten cards.−7: Any number of target players each draw twenty cards.- from $4.00
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Illusionary Armor
Enchant creatureEnchanted creature gets +4/+4.When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.- $1.00
- $1.00
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Glimpse the Future
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard."No simple coin toss can solve this riddle. You must think and choose wisely." —Shai Fusan, archmage- $1.00
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Frost Breath
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step."I'll make ice chimes of your bones."- $1.00
- $1.00
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Essence Scatter
Counter target creature spell."What you attempt to pull from the Æther, I can spread onto the wind." —Jace Beleren- from $1.00
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Elite Arcanist
When this creature enters, you may exile an instant card from your hand.{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.- from $1.00
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Domestication
Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.- $1.00
- $1.00
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Divination
Draw two cards."The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle- $1.00
- $1.00
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Disperse
Return target nonland permanent to its owner's hand.Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.- $1.00
- $1.00
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Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it.""You trust in the shadows of a breeze." —Noyan Dar, Tazeem lullmage- from $2.00
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Coral Merfolk
Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.- $1.00
- $1.00
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Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)- from $1.00
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Clone
You may have this creature enter as a copy of any creature on the battlefield.He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.- from $1.00
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Claustrophobia
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Six feet of earth muffled his cries.- $1.00
- $1.00
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Armored Cancrix
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.- $1.00
- $1.00
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Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand."Words of power never disappear. They sleep, awaiting those with the will to rouse them."- from $1.00
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Air Servant
Flying{2}{U}: Tap target creature with flying."Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, *Of Elements and Eternity*- $1.00
- $1.00
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Wall of Swords
Defender (This creature can't attack.)Flying"When I said we needed more swords to protect the realm, this was not quite what I had in mind." —Olander, tactician of the Northern Verge- $1.00
- $1.00
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Suntail Hawk
Flying"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders." —Almira, falconer- $1.00
- $1.00
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