Rise of the Eldrazi Singles
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Cadaver Imp
Flying When this creature enters, you may return target creature card from your graveyard to your hand.- from $1.00
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Bloodthrone Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.- from $1.00
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Bloodrite Invoker
{8}: Target player loses 3 life and you gain 3 life.- from $1.00
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Baneful Omen
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.- from $3.00
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Bala Ged Scorpion
When this creature enters, you may destroy target creature with power 1 or less.- $1.00
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Arrogant Bloodlord
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.- $1.00
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Venerated Teacher
When this creature enters, put two level counters on each creature you control with level up.- from $1.00
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Unified Will
Counter target spell if you control more creatures than that spell's controller.- from $1.00
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Training Grounds
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.- from $15.00
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Surrakar Spellblade
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.- from $1.00
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Sphinx of Magosi
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.- $1.00
- $1.00
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Skywatcher Adept
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying- from $1.00
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Shared Discovery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.- from $1.00
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See Beyond
Draw two cards, then shuffle a card from your hand into your library.- from $1.00
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Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.- from $1.00
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Renegade Doppelganger
Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)- from $2.00
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Recurring Insight
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana...- from $3.00
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Reality Spasm
Choose one — • Tap X target permanents. • Untap X target permanents.- from $2.00
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Phantasmal Abomination
Defender When this creature becomes the target of a spell or ability, sacrifice it.- from $1.00
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Narcolepsy
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.- $1.00
- $1.00
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Mnemonic Wall
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.- from $1.00
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Merfolk Skyscout
Flying Whenever this creature attacks or blocks, untap target permanent.- $1.00
- $1.00
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Merfolk Observer
When this creature enters, look at the top card of target player's library.- $1.00
- $1.00
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Lighthouse Chronologist
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.- from $28.00
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Halimar Wavewatch
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)- $1.00
- $1.00
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Hada Spy Patrol
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.- $1.00
- $1.00
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Guard Gomazoa
Defender, flying Prevent all combat damage that would be dealt to this creature.- from $1.00
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