Teenage Mutant Ninja Turtles Singles
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Sunken Hollow
({T}: Add {U} or {B}.)This land enters tapped unless you control two or more basic lands.- from $1.00
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Cinder Glade
({T}: Add {R} or {G}.)This land enters tapped unless you control two or more basic lands.- from $1.00
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Big Mother Mouser
This creature enters with two +1/+1 counters on it.Whenever this creature attacks, double the number of +1/+1 counters on it.When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.- from $3.00
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Splinter, Radical Rat
If an ability of a Ninja creature you control triggers, that ability triggers an additional time.{1}{U}: Target Ninja can't be blocked this turn.- from $1.00
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Smoldering Marsh
({T}: Add {B} or {R}.)This land enters tapped unless you control two or more basic lands.- from $1.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity.- from $1.00
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Michelangelo, Mutant BFF (Borderless - Scene)
Each creature you control with a counter on it can't be blocked by more than one creature.Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with '{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as...- from $1.00
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Turtle Lair
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.{3}, {T}: Target Ninja or Turtle can't be blocked this turn.- $1.00
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Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.{T}: Add one mana of any color.{T}, Remove two charge counters from this artifact: Add {C}{C}.{T}, Remove three charge counters from this artifact: It deals 3 damage to any target.- from $1.00
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Improvised Arsenal
Equipped creature gets +1/+0 for each artifact you control.{4}{R}: Create a token that's a copy of this Equipment.Equip {R}- from $1.00
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Vernal Fen
({T}: Add {B} or {G}.)This land enters tapped unless you control two or more basic lands.- from $2.00
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City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color.- from $23.00
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Ash Barrens
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)- $1.00
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Arcane Signet
{T}: Add one mana of any color in your commander's color identity.- from $2.00
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Arcade Cabinet
When this artifact enters, put a +1/+1 counter on each of up to four target creatures. {2}, {T}, Sacrifice a token: Double the number of counters on target creature.- from $1.00
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Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.Whenever Shredder deals combat damage to a player, that player loses half...- from $3.00
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Rat King, Pale Piper
MenaceWhenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.{2}, Sacrifice a token: Draw a card.- from $2.00
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Heroes in a Half Shell
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.- from $2.00
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Shredder, Unrelenting (Borderless - Scene)
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)DeathtouchWhenever Shredder enters or attacks, another target creature you control gains deathtouch until end of...- $1.00
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Donatello, Way with Machines (Borderless - Scene)
FlyingWhenever an artifact you control enters, put a +1/+1 counter on Donatello.- $1.00
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Northampton Farm
{T}: Add {C}.{1}, {T}: Exile target creature you own.{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.- $1.00
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Raph & Mikey, Troublemakers
Trample, hasteWhenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.- from $6.00
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Don & Leo, Problem Solvers
VigilanceAt the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.- $1.00
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Leatherhead, Swamp Stalker
TrampleLeatherhead enters with a hexproof counter on her.Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.- $2.00
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Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.{R}, {T}: Creature tokens you control gain haste until end of turn.- $4.00
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Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)Each player may discard their hand and draw seven cards.- $1.00
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