Zendikar Singles
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Spire Barrage
Spire Barrage deals damage to any target equal to the number of Mountains you control.Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.- $1.00
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Slaughter Cry
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)"Since when did 'AIIIEEEE!' become a negotiation tactic?" —Nikou, Joraga bard- $1.00
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Shatterskull Giant
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time." —Mitra, Bala Ged missionary- $1.00
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Seismic Shudder
Seismic Shudder deals 1 damage to each creature without flying."The land here seems to go out of its way to kill you." —Chandra Nalaar- $1.00
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Runeflare Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.- from $1.00
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Ruinous Minotaur
Whenever this creature deals damage to an opponent, sacrifice a land.Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.- $1.00
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Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it...- from $1.00
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Pyromancer Ascension
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters...- from $1.00
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Punishing Fire
Punishing Fire deals 2 damage to any target.Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.- from $1.00
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Plated Geopede
First strikeLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn."Kor armorers buy the scales and claws. Elf oracles buy the rest." —Nablus, North Hada trapper- $1.00
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Obsidian Fireheart
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues...- from $2.00
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Murasa Pyromancer
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control."Fire is my accomplice. For enough coin, it can be yours as well."- from $1.00
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Molten Ravager
{R}: This creature gets +1/+0 until end of turn."Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires." —Sachir, Akoum Expeditionary House- $1.00
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Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)The flame of anger is hard to douse once lit.- from $1.00
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Magma Rift
As an additional cost to cast this spell, sacrifice a land.Magma Rift deals 5 damage to target creature."Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." —Chandra Nalaar- $1.00
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Lavaball Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.Destroy two target lands. Lavaball Trap deals 4 damage to each creature.- from $1.00
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Kazuul Warlord
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.- from $2.00
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Inferno Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.Inferno Trap deals 4 damage to target creature."Do you smell something burning?"- $1.00
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Highland Berserker
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.He gets paid by the axe.- $1.00
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Hellkite Charger
Flying, hasteWhenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.- from $8.00
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Hellfire Mongrel
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.There is no fondness between the hound and its master. There is only a common appreciation of the hunt.- $1.00
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Goblin War Paint
Enchant creatureEnchanted creature gets +2/+2 and has haste.War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.- $1.00
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Goblin Shortcutter
When this creature enters, target creature can't block this turn."Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." —Samila, Murasa Expeditionary House- $1.00
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Goblin Ruinblaster
Kicker {R} (You may pay an additional {R} as you cast this spell.)HasteWhen this creature enters, if it was kicked, destroy target nonbasic land.- $1.00
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Goblin Guide
HasteWhenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand."I've been all over this world. I even remember some of those places."- from $2.00
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Goblin Bushwhacker
Kicker {R} (You may pay an additional {R} as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.- from $4.00
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Geyser Glider
Landfall — Whenever a land you control enters, this creature gains flying until end of turn."Quit pontificating, mage. The last thing we want to do is give it more hot air." —Tala Vertan, Makindi shieldmate- $1.00
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Elemental Appeal
Kicker {5} (You may pay an additional {5} as you cast this spell.)Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end...- from $1.00
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Electropotence
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.Where life and force collide.- from $1.00
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Demolish
Destroy target artifact or land."This is why I hate settlements. They lull you into a false sense of security." —Yon Basrel, Oran-Rief survivalist- $1.00
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