Fate Reforged Singles
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Battlefront Krushok
This creature can't be blocked by more than one creature.Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.Krushoks clear debris from fertile fields, fallow fields, and battlefields.- $1.00
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Archers of Qarsi
DefenderReach (This creature can block creatures with flying.)"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." —Goton, Qal Sisma shaman- $1.00
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Arashin War Beast
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature...- $1.00
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Ambush Krotiq
TrampleWhen this creature enters, return another creature you control to its owner's hand.The Abzan merchants soon discovered why this route was clear of dragons.- $1.00
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Ainok Guide
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Search your library for a basic land card, reveal it, then shuffle and put that card on top.- $1.00
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Abzan Kin-Guard
This creature has lifelink as long as you control a white or black permanent."The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."- $1.00
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Abzan Beastmaster
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.- from $1.00
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Wild Slash
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.Wild Slash deals 2 damage to any target.Never mistake deception for cleverness.- from $1.00
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Vaultbreaker
Whenever this creature attacks, you may discard a card. If you do, draw a card.Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning...- $1.00
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Temur Battle Rage
Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.- from $2.00
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Smoldering Efreet
When this creature dies, it deals 2 damage to you.The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.- $1.00
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Shockmaw Dragon
FlyingWhenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.- from $1.00
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Shaman of the Great Hunt
HasteWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.- from $3.00
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Rageform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any...- $1.00
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Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets."Take inspiration from your enemies, and make their strengths your own." —Alesha, Who Smiles at Death- $1.00
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Outpost Siege
As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, this enchantment...- $1.00
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Mob Rule
Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures....- from $3.00
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Mardu Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)The Mardu all enjoy war, but only the goblins make...- $1.00
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Mardu Runemark
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has first strike as long as you control a white or black permanent.- $1.00
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Lightning Shrieker
Flying, trample, hasteAt the beginning of the end step, this creature's owner shuffles it into their library.Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.- $1.00
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Hungering Yeti
As long as you control a green or blue permanent, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)No clan is as adept at saying "go away" as the Temur.- $1.00
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Humble Defector
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn."You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder- from $1.00
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Gore Swine
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades." —Vallash, Mardu warrior- $1.00
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Goblin Heelcutter
Whenever this creature attacks, target creature can't block this turn.Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)- $1.00
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Friendly Fire
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value."Never tell goblins to 'fire at will.'" —Urut Barzeel, Mardu hordechief- $1.00
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Flamewake Phoenix
Flying, hasteThis creature attacks each combat if able.Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.- from $1.00
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Flamerush Rider
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and...- from $1.00
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Fierce Invocation
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Anger...- $1.00
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Dragonrage
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn.""Dragons in the skies of Tarkir—for the first time, it feels like my home." —Sarkhan Vol- $1.00
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Defiant Ogre
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Destroy target artifact."I have no clan, but I still have purpose."- $1.00
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