Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Heroic Return
This spell costs {2} less to cast if a creature is attacking you. Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.- $1.00
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Hero's Blade
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Crimson Operative
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.- $1.00
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Thing Swing
This spell costs {2} less to cast if it targets a Hero you control. Target creature you control deals damage equal to twice its power to target creature an opponent controls.- $1.00
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Experimental Armor
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only...- $1.00
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Namor, Atlantean King
Flying Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token. Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.- $1.00
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Molten Lavamancer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers...- $1.00
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Chromatic Lantern
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.- from $3.00
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Origin of Captain America
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. II — Create a colorless Equipment artifact...- $1.00
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Invisible Woman (Borderless - Surge Foil)
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of...- $4.00
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Doomfall
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.- $1.00
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TVA Bureaucrat
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.- $1.00
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Jarvis, Earth's Mightiest Butler
Whenever you cast a Hero spell, draw a card.- $1.00
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Stature, Young Avenger
Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.- $1.00
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Victor Timely, Wily Tycoon
When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.- $1.00
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Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.- $1.00
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Valeria Richards, Precocious
Noncreature spells you cast cost {1} less to cast. Whenever you cast your first noncreature spell each turn, draw a card.- from $2.00
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Thriving Moor
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.- $1.00
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Captain's Defense
Target blocking creature gets +2/+2 until end of turn. Draw a card.- $1.00
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Wakandan Tusker
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
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Armed Assailant
Deathtouch As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)- $1.00
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Bucky Barnes, Eager Ally
Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random...- $1.00
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Thriving Isle
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.- $1.00
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MJ, Rising Star
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you gain life, put a +1/+1 counter on MJ.- $1.00
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Hulk, Bruce Banner
Trample (This creature can deal excess combat damage to the player he's attacking.)- $2.00
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Quantum Entanglement
Flash When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.- from $5.00
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Sky Cycle
Flying When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an...- $1.00
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Spider-Rex, Daring Dino
Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)- $1.00
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